Analisis Metode Occlusion Based Pada Augmented Reality Studi Kasus : Interaksi Dengan Objek Virtual Secara Real Time Menggunakan Gerakan Marker


Penulis Walesa Danto, Agung Toto Wibowo, Bedy Purnama
Abstract “Augmented Reality is a technology that support for visual augmentation, augmenting digital object in visualization. Some of AR research creating interaction using hands such as motion detection[Kato, dan Mark, 2005]. Gesture based[Volkert, Stephen, Mark, 2004], or tracking marker, not only using symbol[Fakhr-eddine, dan Malik, 2004] but
also using colour[Kato, Mark, Rob, dan Richard, 1999]. Those methods, has strength and weakness, but the main problem is the requirement computation level. Occlusion Based method is one of interesting method in AR. It has lower computation level however it only supports for 2-D interaction and need sufficient marker in implementation.
This paper describe about Occlusion Based method which implemented on digital object in AR system for establishing lower computation. Using some marker related to some digital object in purpose physical interaction which allows choose and move digital object. That can be implemented in realtime system. Occlusion Based method be able for define interaction in chess game in AR system. Eventhough only support 2-D, it has good performance in accuration for defining the interaction and realtime performance get point 25 fps”
Nama Konferensi Seminar Nasional Teknologi Informasi dan Multimedia (SNASTIA) 2011
Penyelenggara Universitas Surabaya
Tanggal Surabaya, 21 Mei 2011
Link Konferensi
ISSN / ISBN ISSN 1979-3960
Link Paper / Download https://www.dropbox.com/s/cahg12z9lm2vlll/2011%20Snastia%20-%20Analisis%20Metode%20Occlusion%20Based%20Pada%20Augmented%20Reality.pdf?dl=0
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